Blend Off! is on Kickstarter

Blend Off! is now live on Kickstarter, for only $19! Check out the campaign, which includes how-to-play videos, reviews, a rulebook, and more. Then, head onto Facebook and Twitter and show your colors. Me? I’m #TeamStrawberry!


The Divine Wind Available Now

Hello, all. The Divine Wind has attracted the attention of a publisher, and there is a very good chance that a market release will be available by the end of this year. However, many of you who have played have requested a copy sooner rather than later. So, I have put together an $11.99 version on The Gamecrafter, a print-on-demand website. Check it out!

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The Divine Wind Blows In

In an earlier post, I introduced a game called Making Wind: The Game of Making (and Breaking) Wind. This title was for the purposes of entering a contest where the mechanic and the name had to be the same. The true name of this game is The Divine Wind: A Dexterity Battle of Martial Farts. Today, I’ll show you some photos of the game in action, as well as highlighting the amazing printing that The Gamecrafter did.

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Welcome to Marcin Zarycki

There’s a new member of the Polaris Collective. Marcin Zarycki has been a part of the Polaris Collective design group for around a year, but we finally convinced him to join our blog!

Marcin has 2 games that are in the process of being published. Guild Builder has been signed by Floodgate Games, and Landed has been signed by Argyle Games. Expect to see some information on these games in the coming days.

Landed, in particular, just launched its Kickstarter campaign. Click the link to find out more!


Hoyle’s Six Rules Updates

All games within the Classix collection have had revisions to the rules to reflect the last year of playtesting, and the addition of a 0 (zero) card. Most of the edits are extensive. The edits are listed in the following format:
Game Name (Game Genre) – summary of edits

Rummycross (rummy) – added rules for 0s and Jokers, did an extensive overhaul of scoring
Gambit (trick-taking/comparing) – changed actions for card/dice combos for balance
Damsels & Dragons (dungeon crawl) – V2 of the rules, extensive changes throughout
Jacob’s Ladder (shedding) – V2 of the rules, changing most of the gameplay and adding a draw mechanic
Klondike Six & Sudoku (solitaire) – No rule changes, but reformatted to Hoyle’s Six standards
This Side Down (4-in-a-row) Removed from the Hoyle’s Six kit, as the game works better with custom components.

Making Wind: A Game of Making (and Breaking) Wind

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Making Wind is a light-weight dexterity game where you play as Samurai, taking to the field of battle to engage in the ancient tradition of He-Gassen, or “fart battling.” (This is a real thing. Honestly.) You will ride your horse around the battlefield, positioning your posterior to blow away your opponents with your superior flatulence. Using bean buns to increase your strength, sake to increase your duration, and special cards to tip the battle in your favor, you will fight to be the last Samurai standing. Every card that is not used becomes a shield to protect from your opponents. With positioning and a good ole flick of the wrist, you will corner your opponents, pierce their defenses, and blow them down with a divine wind.

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