The Dark Forest is a Narrative Horror game where you experience the story of your character, influencing it based on what objectives you complete or fail. Through the night, when you unlock the listed prerequisites, you’ll unlock additional pieces to your story. Below is an example of Theodore’s Character page. The event text for each event is in the character’s booklet.
Each character has several endgame resolutions they can achieve. Most of which include one where they’re successful in their quest, and two others, sometime resulting in an unpleasant end, other times ending up being something that’s worse than death for the character
Players will be wandering through a map of disappearing forest tiles, trying to locate the landmarks they seek for their character’s objectives. Working together to help clear paths and explore the dark corners of the forest. These woods are untrustworthy though!
The night seems to shifts the paths in the dark. Every Time a player steps too far away from an explored tile, it disappears from the board. Making it so no path is entirely reliable! As unreliable the forest is, it’s even more dangerous! Each tile corresponds to a different difficulty of encounters that the poor lost players must navigate through.
These encounters set up the situation and require the player to choose how they want to address the challenge, using their character’s skills to test against what is brought before them.
As the night goes on players are pressed with dropping stats and ticking time to strain for their objectives before the dawn comes.
It is my goal to evoke the feeling of being lost in the woods, and your mind creating its own fears about what could be lurking behind every shadow!
I’m revamping a lot of my encounter mechanics and making them tie into the forest map better. Stay tuned, I hope to have that together by the end of November.
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