There’s a new member of the Polaris Collective. Marcin Zarycki has been a part of the Polaris Collective design group for around a year, but we finally convinced him to join our blog!
Marcin has 2 games that are in the process of being published. Guild Builder has been signed by Floodgate Games, and Landed has been signed by Argyle Games. Expect to see some information on these games in the coming days.
Landed, in particular, just launched its Kickstarter campaign. Click the link to find out more!
It has now been over a year since I created the Hoyle’s Six project, and in that time, 6 games have been created for it, and almost a dozen have been adapted. Because of that, I am combining two of my earlier posts to create a one-stop link for this project.
All games within the Hoyle’s Six collection have had revisions to the rules to reflect the last year of playtesting, and the addition of a 0 (zero) card. Most of the edits are extensive. The edits are listed in the following format:
Game Name (Game Genre) – summary of edits
Rummycross (rummy) – added rules for 0s and Jokers, did an extensive overhaul of scoring
Gambit (trick-taking/comparing) – changed actions for card/dice combos for balance
Damsels & Dragons (dungeon crawl) – V2 of the rules, extensive changes throughout
Jacob’s Ladder (shedding) – V2 of the rules, changing most of the gameplay and adding a draw mechanic
Klondike Six & Sudoku (solitaire) – No rule changes, but reformatted to Hoyle’s Six standards
This Side Down (4-in-a-row) – Removed from the Hoyle’s Six kit, as the game works better with custom components.
Making Wind is a light-weight dexterity game where you play as Samurai, taking to the field of battle to engage in the ancient tradition of He-Gassen, or “fart battling.” (This is a real thing. Honestly.) You will ride your horse around the battlefield, positioning your posterior to blow away your opponents with your superior flatulence. Using bean buns to increase your strength, sake to increase your duration, and special cards to tip the battle in your favor, you will fight to be the last Samurai standing. Every card that is not used becomes a shield to protect from your opponents. With positioning and a good ole flick of the wrist, you will corner your opponents, pierce their defenses, and blow them down with a divine wind.
A month ago, I played a very intriguing game called Noble Treachery: The Last Alliance. I say “intriguing”, rather than “good”, because it is a brilliant concept that is way too complex for its own good. The core of the game is combining cards with dice to win tricks. I thought that if that base idea could be streamlined, it would be an excellent game. Last week, while reading through the rules for Knizia’s classic game Battle Line, the missing mechanic fell into place, and Gambit was born.
Gambit is part Trick-Taking (Euchre, Rook, Whist), and part Comparing (Poker, Blackjack), with elements of Yahtzee and Texas Hold’m. It is a game that fuses dice, cards, and poker chips to create an entirely new experience. By fusing all of these elements, this game is the most true representation of Hoyle’s Six yet created. Let’s dig in.
Last weekend Marcin (another local designer) and I headed over to Madison, Wisconsin for a designer peer review event call Protopiel, hosted by The Game Crafter. I made a quick video highlighting some of my takeaways and my time there! Enjoy!
A brief recap of my time at a game design peer review event in Madison Wisconsin. 10/23/2015 – 10/25/2015